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UE3:Insertion Sort Macro
From Unreal Wiki, The Unreal Engine Documentation Site
Below is a macro that allows you to quickly implement the sorting of a dynamic array. The sorting is performed within the scope of the function where it is used. This reduces overhead created by function calling.
/** * Inline sorting algorithm, based on the Insertion Sort on the UnrealWiki * http://wiki.beyondunreal.com/Legacy:Insertion_Sort * * Usage: include this include file in a class where you want to use it * using `include(sorter.uci) * When in a function where you want to perform sorting add `sort_decl(); * right after the function declaration. Then at the place where you want * to sort a dynamic array use `sort(MyArray); * * For example: * function test(array<int> myArray) * { * `sort_decl(); * local int foo; * `sort(myArray); * } * * Alternatively you can use the sorting with an different compare * operator using: `sort_op(Myarray, <) * The second argument is the operator to use. * * This sorting mechanism works for all types for which there is a > * operator. This is the case for most primitive types in the * UnrealEngine. For other types you need to declare the > operator * yourself. * * You are free to use this software as you like, as long as you don't * claim owner or authorship. * * Last update: 2009-09-17 20:34:29 */ `define sort_decl_m(tag) \ local int __InsertIndex`{tag}, __RemovedIndex`{tag}, __High`{tag}, __Closest`{tag}; `define sort_m_op(array,tag,operator) \ for (__RemovedIndex`{tag} = 1; __RemovedIndex`{tag} < `{array}.length; ++__RemovedIndex`{tag}) { \ if ( `{array}[__RemovedIndex`{tag} - 1] `operator `{array}[__RemovedIndex`{tag}] ) { \ __InsertIndex`{tag} = 0;\ __High`{tag} = __RemovedIndex`{tag} - 1; \ while (__InsertIndex`{tag} <= __High`{tag}) { \ __Closest`{tag} = (__InsertIndex`{tag} + __High`{tag}) / 2; \ if ( `{array}[__Closest`{tag}] `operator `{array}[__RemovedIndex`{tag}] ) { \ __High`{tag} = __Closest`{tag} - 1; \ } \ else if ( `{array}[__RemovedIndex`{tag}] `operator `{array}[__Closest`{tag}] ) { \ __InsertIndex`{tag} = __Closest`{tag} + 1; \ } \ else { \ __InsertIndex`{tag} = __Closest`{tag}; \ break; \ } \ } \ if ( __InsertIndex`{tag} < __RemovedIndex`{tag} && `{array}[__RemovedIndex`{tag}] `operator `{array}[__InsertIndex`{tag}] ) { \ ++__InsertIndex`{tag}; \ } \ } \ else { \ __InsertIndex`{tag} = __RemovedIndex`{tag}; \ } \ if ( __RemovedIndex`{tag} != __InsertIndex`{tag} ) { \ `{array}.Insert(__InsertIndex`{tag}, 1); \ `{array}[__InsertIndex`{tag}] = `{array}[__RemovedIndex`{tag} + 1]; \ `{array}.Remove(__RemovedIndex`{tag} + 1, 1); \ } \ } `define sort_m(array,tag) `sort_m_op(`array, `tag, >) // These are the standard macros you would use, only use the "_m" macros // in case of naming conflicts with the variables // Declare the variables used for the sorting `define sort_decl `sort_decl_m(_) // Sort the given array `define sort(array) `sort_m_op(`array, _, >) // Sort using an alternative operator, for example use `sort_op(array,>) // to perform reverse order sorting. `define sort_op(array,op) `sort_m_op(`array, _, `op)
Save the above code as sorter.uci
.
Example[edit]
`include(sorter.uci) function intSorter() { `sort_decl(); local int i; local array<int> data; data.length = 10; data[0] = 4; data[1] = 7; data[2] = 10; data[3] = 3; data[4] = 5; data[5] = 9; data[6] = 2; data[7] = 8; data[8] = 1; data[9] = 6; `log("Before:"); for (i = 0; i < data.length; ++i) { `log(data[i]); } `sort(data); `log("After:"); for (i = 0; i < data.length; ++i) { `log(data[i]); } `sort_op(data, <); `log("Reversed:"); for (i = 0; i < data.length; ++i) { `log(data[i]); } }
Custom type notice[edit]
You can sort any array with this macro, as long as the greater than (>
) operator have been defined for that type. Or when you use the sort_op(Array,Operator)
macro, the specified operator.
You can use the following template for implementing the operator for the type you want to sort:
static final operator(24) bool > ( MyCustomType A, MyCustomType B ) { // TODO: implement }
It's best to define the operator as static and final, this improves the execution speed.